Robotics, new information and communication technologies of virtual reality
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The playing field consists of hexagons divided into six areas in a circle and a seventh area in the center. Each such hexagon is a sector of the playing field, into which seven areas are inserted, and the sector is closed. Sector closure mimics the “Fog of War.” As you move through the areas, you unlock sectors. The center area opens as soon as you enter any area of the sector. If you have a scanner module installed on your ship, you can open all areas of the sector using an extra turn.

Sectors are physically separate elements with seven areas covered from above by a “fog of war”. This allows you to create a playing field of completely different shapes and configurations, and the configuration of each sector is never repeated. The playing field can be completely randomly assembled, or it can be assembled at will. It all depends on how you want to play. Each sector must border another sector and cannot be placed separately. The map remains unchanged until the end of the level.

Areas within a sector may be removed or replaced depending on the game. There are areas that cannot be touched. At the end of the level, all open sectors must again be stacked with areas in random order, closed and placed on the playing field in random order, starting with the sector where the transition was found. In this way, the illusion of moving in the space of space is created. The areas in the sectors and the composed playing field, will always be random. It is almost impossible to anticipate the positions of objects on the playing field.

Your movement on the playing field is marked with a “Signature” chip. But if you decide to go to another dimension, your token is taken away from the playing field. If you decide to leave the other dimension, you place a chip on any sector according to the game rules.