Robotics, new information and communication technologies of virtual reality
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Since my early childhood, I dreamed of travelling to space. Could be an astronaut or just a traveller through star systems. In my childhood there were not so many TV series about space, I had to invent and fantasise everything myself. With the advent of many TV series and movies, my dreams have become more vivid and colourful. Inspired by modern science fiction cinema, I found myself thinking, how would I act in this or any other complex and deadly situation? Alien attacks, landing on alien planets, attack by artificial intelligence, attack by nanites or viruses, depressurisation of a part of the ship, derailed lift between the decks of the ship and much more. After all, it’s a deadly situation and somehow you have to survive, in space!

So I decided to come up with a space test simulator. After a few months of work, it became clear that such an attraction is quite possible to make and it is frighteningly interesting. Just drew and already wanted to be on such a ride. This is unbelievable! After writing about 40 game scenarios, I slowly began to realise that the attraction had split into two different technical solutions. This is how the idea of the second attraction was born, which differs in technical realisation.

The potential of the rides is really high. You can sign up for the game either individually or in a group of up to 6 people. Each player registers an individual identification chip and is personally assigned special success points, which are accumulated from each mission. If participants play as a group, they receive a bonus from their leader (commander). A player with a bad reputation in the team, will give a negative effect on the whole team. The tests can be streamed online. Rating is formed both individually and by teams: 2 crew members, 3 crew members, 4 crew members, 5 crew members, 6 crew members; To solve the task of the mission, it is necessary to send a crew member by speciality: a medic – heals, a pilot – more accurately calculates the course, an engineer – better repair equipment, a scientist and researcher – better recognise the threat.

Both rides are not easy to create. Requires no small floor space, competent engineering implementation, savvy programmers to write scripts, safety analytics. The rides are designed in such a way that they can be modernised and expanded at any time, even during operation, without rewriting the code and reconstructing the already installed ride modules. All modules are connected by a power supply and a data bus which is connected to the main server. After modification, the specialised software is automatically adapted for correct scenario generation. The modularity of the attractions allows numerous changes in the configuration of the game environment. The server uses a specialised neural network and learns from completed missions to make modifications for the next missions. Timers, constants, dialogues, messages, tasks, solutions, puzzles, randomness and much more, constantly changing. Missions have multiple solutions and interactions, but sometimes the player’s or team’s course of action will lead to sudden failure and success points will be written off.

Despite the fact that the above sounds very beautiful, the implementation of such an attraction requires not a little effort and resources.

When the coronavirus epidemic broke out in the world, we were all quarantined. At that moment, I seriously thought about the future of my projects. I didn’t plan to sit and wait. At that moment I got the idea. If we’re all at home, a board game can diversify these dark days.

I took the idea of my computer game “Ursta Effect” as a basis, redesigned it a bit and realized that it turned out to be an incredibly interesting board version of the game. Then I realized that other scripts could be made on the basis of the new board game. This is how a whole line of “Seraphim” board games appeared. You can read about other games of the “Seraphim” line on the website a little later

It may seem that this is another board game that is no different from others, but it is not. Electronic components are integrated into the key components of the board game This game will be the first board game of its kind that will raise the level of quality for all other board games. Modern technology and communications are used to develop this game. If you are fond of information technology (IT), you are interested by this board game like a desinger. You can upgrade the game as an engineer. You will explore the universe and improve your IT engineering experience through play. This is a technological product, it is not just a board game.

At this stage of the project, I cannot yet show you and reveal much about this game. Project support will allow me to focus on the game and show it to the world soon. Even the box is not easy in this game. 🙂 Follow my site and be one of the first explorers of the Ursta universe. This is just the beginning!

Here is a description of the key moments of the board game. This description is not instructions or rules.

About EkkiVR

Aconians (disappeared) – Leshians and Polniceans is the name of a race that has all but disappeared without a trace. The level of development of the Aconian race was many times higher than that of other races of the time. Their technology seemed to be from the realm of magic. The Aconians have not fought anyone for the past several thousand years, as they saw no point in war itself. They fully focused on their development and conquered new and new heights of their evolution. Some references have been found in ancient records that the Akonians discovered a previously unknown type of energy and disappeared into the depths of space. In some records, it was mentioned that having learned the power of new technologies, they disappeared along with their home planet Vyrii taking the secret with him. They realized that the new energy could be both a boost to development for all and ruin if the technology fell into the wrong hands. But there is another version of the disappearance, more like a legend: “It is said that the Akonians were conducting an experiment with new energy on a planetary scale, and during the experiment, something went wrong. As a result, all the Aconians and their planet simply disappeared in time and space.”

So far, that’s all the information we’ve been able to find.

1992 y.

Anwärter (Anwärter) is always punctual and carries out the task clearly. There’s an assignment – Anwarter carries it out. His vast military experience, makes him indispensable and valuable.

“Artificial intelligence is incapable of understanding how talented an artist you are, but it will perfectly paint your inner world at your request.”

The painting is by an unknown artist. It is unknown where the painting was painted and it is unknown what is depicted in this painting. The object is huge in size, hanging in the air and towering between two huge buildings. This artefact is a single copy.

Exploring the corners of deep space, you will find resources, battlefields, wrecks, stations, etc. But besides all this, you will find rare artifacts that you do not know the purpose of. But besides all this, you will find rare artifacts, the purpose of which you do not know. The properties and origin of the artifacts have not been studied, but everyone understands their artificial origin. Whether you need the artifact or not is up to you. By collecting artifacts, you accumulate yourself a bonus at the end of the game. Artifacts can be sold to other players for money, traded for equipment, or for a favor. Just be careful! The artifact could be stolen from you at any moment.

An open area with an artifact is taken by the player and that area is not returned to the playing field until the end of the entire game. Artifacts are always with you and go with you to the next level. If you don’t lose it…

You keep the artifacts even if you lose your ship with all the cargo and you recover in a clone at the nearest station. The money and the Artifact are always with you, but they can be stolen.

Attraction “Mission”

Attractions

Board game «Ursta»

Self-reliance and tenacity, a perfect complement to his incredible skill and professionalism. He earned the nickname Bushjaeger (BushJäger) for his ability to hide and shoot sniper rifles.

The Buzki clan is one of the first clans of the Ursta era. Ever since the Ursta Effect was discovered, the clan has made it their single and highest priority to seek out the stones. For days and nights the clan representatives wandered the Carpathian mountains in search of stones. At the time, no one knew or understood the pattern of finding stones. Mostly wandered and scrutinized every pebble under our feet in the mountains, streams, roads. Everyone easily visualized the methods of finding gold, but no one had any idea how to look for stones from Ursta.

The clan did not officially call themselves the “Golden Buzki”, which is how they associated themselves with gold prospectors. Except that they were not looking for gold, but for Ursta Effect stones, as the stones were more expensive than priceless. It is hard to overemphasize the importance of stones to all mankind.

The clan ceased to exist, after using the stones.

A 5 volt power supply can be connected to the playing field. Any mobile device’s charger can be a power source. Electronics is integrated into all the playing field’s sectors, it reacts to certain actions of the players. So you immerse yourself in the game as much as possible and get a unique feeling.

You can play the board game with a power source or without it. Power source is optional. It is possible to charge the game from rechargeable batteries, it will allow you to enjoy the game in any conditions.

The player’s terminal can also be charged from the playing field or from rechargeable batteries.

At the moment I am developing electronics for the game and doing a lot of tests. I plan to create several versions of the board game with different amounts of electronics. In the beginning, the basic version of the board game will be available with minimal integration. I will immediately create the upgraded version after implementing the basic version. The upgraded version of the game will contain more electronic components, will be more interesting and exciting. If you have the basic version of the game, then you can update some of the components through our online store without buying a new version of the board game.

9A 5 volt power supply can be connected to the playing field. Any mobile device’s charger can be a power source. Electronics is integrated into all the playing field’s sectors, it reacts to certain actions of the players. So you immerse yourself in the game as much as possible and get a unique feeling.

You can play the board game with a power source or without it. Power source is optional. It is possible to charge the game from rechargeable batteries, it will allow you to enjoy the game in any conditions.

The player’s terminal can also be charged from the playing field or from rechargeable batteries.

At the moment I am developing electronics for the game and doing a lot of tests. I plan to create several versions of the board game with different amounts of electronics. In the beginning, the basic version of the board game will be available with minimal integration. I will immediately create the upgraded version after implementing the basic version. The upgraded version of the game will contain more electronic components, will be more interesting and exciting. If you have the basic version of the game, then you can update some of the components through our online store without buying a new version of the board game.

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